![How to delete skyrim mods](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194056.jpg)
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So, say mod A deletes a rock in Whiterun to make room for a new building, but then mod B comes along and moves that rock somewhere else for its own purposes. If your mod deletes a reference, and then ANOTHER mod comes along and edits that reference, this will cause the game to crash when it tries to load that reference. When a mod deletes a reference that does not belong to it, the game has a tendency to crash on exit (because it is trying to unload objects that no longer exist). As Skyrim has seen a healthy influx of new modding talent, I feel that it is very important to warn the growing community about a very easy trap to fall into that can cause your mods to destabilize the game: deleted references.
![How to delete skyrim mods](https://cdn-ak.f.st-hatena.com/images/fotolife/g/greathigh-power/20200126/20200126194056.jpg)